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Overview

What this workflow unlocks

A concrete workflow example that converts world blocks using Gaussian Splatting into a sequence of scenes. Start from a world block, generate prompts and images, assemble frames, and produce a 3D scene and a video scene sequence. The flow maps inputs (world blocks, prompts, frames) to outputs (new images, a 3D block, and a scene video), illustrating a production AI pipeline for scene creation.

Best for

Where this workflow makes the biggest difference.

Industry: visual effects and animation
Role: 3D artists and VFX supervisors
Use case: world-building to scene rendering
Use case: generating scene sequences from world blocks
Use case: creating 3D assets from image frames
Use case: producing scene videos from prompts
Workflow

From first input to final result

01

Define the world and initial prompts

Start with a world block (Gaussian Splatting) and an initial prompt to set the scene concept.

02

Iterate prompts and generate frames

Create new prompt blocks and generate Frame 1–4 images to explore the scene from multiple angles.

03

Create 3D asset from images

Convert the best frames or combined inputs into a 3D car or other assets using a 3D block.

04

Assemble into a scene sequence

Bring together images, 3D assets, and a video sequence to form SCENE 1 and related clips.

05

Produce final scene video

Add a New Video Block and a video-sequencer to render the final scene as an output video.

Models & tools

The models and tools behind this workflow

Everything this template uses, already connected and ready to run.

  • Nano Banana Pro

    Google

    model
  • Marble 1.1

    Marble

    model
  • Flux 2 Max

    Flux

    model
  • Hunyuan3D v3

    Hunyuan3D

    model
  • Seedance 2 Reference

    ByteDance

    model
  • Z-Image Turbo

    Alibaba

    model
  • Nano Banana 2

    Google

    model
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