The Krea alternative that keeps every project on budget.
Raelume is a node canvas for image, video, audio, 3D and worlds. Every block shows its price in dollars, every project can have a budget, and one plan covers the whole team.
Why teams switch. And when they should not.
You want to see what a run costs in dollars, not compute units.
You work for clients and want a budget per project that stops runs before they go over.
You want unlimited seats for $119 a month.
You want to walk a 3D world and frame shots with real lenses.
- You want real-time generation and Krea's own models.
- You train LoRAs on large sets of images.
- Your team of up to 50 wants one pool of units that rolls over.
What changes. At a glance.
Moving over. An afternoon, not a migration.
- 1Start free
Create an account on the Free plan, no card needed.
Create an account - 2Rebuild your main workflow
Start from a template, or connect the blocks you already use: prompt, image, video, 3D.
Browse templates - 3Set a budget
Give the project a budget, pick your alerts, and turn on the hard stop if runs must never go over.
See pricing - 4Bring the team
Agency is $119 a month with unlimited seats. Send each person a balance.
Compare plans
100+ models, one canvas. Pick one, see its price, run it.
Common questions. Straight answers.
Raelume, if you work for clients or with a team: it is a node canvas for image, video, audio, 3D and worlds where every block shows its price in dollars, every project can have a budget with a hard stop, and Agency covers unlimited seats for $119 a month.
Krea: Compute units. The API is billed separately, in dollars. Raelume: Dollars. Your plan price is your balance: a $29 plan gives you $29 to spend.
There is no importer. Most teams start from a Raelume template or rebuild their main workflow block by block; the Free plan covers your first runs, and your files upload straight onto the canvas.
Creator is one seat and Studio adds 3 collaborators per project. Agency is $119 a month with unlimited seats: adding people costs nothing.
